Gourmet Farm
The Gourmet Farm is available after level 20 (for gold) or 25 (for dollars). Wait for the dollar option! It provides:
Special buildings include
There is also a bakery (>level 31) which produces the following goods which generate lots of cash and experience:
Goods marked with a * may be requested by the ship, try and keep a supply of them in stock.
- a cabin for providing workers and increasing building speed
- houses for providing workers
- almond orchards (>level 25) for producing *almonds and leaves
- peach orchards (>level 30) for producing *peaches and leaves
- gardens for growing *dandelion, *barley and *lamb's lettuce
- goat & donkey (>level 29) stables and duck coops (>level 27) producing *donkeys, *milk, *eggs and dung
- a water mill for producing goat, donkey and duck feed from dandelion, barley and lamb's lettuce respectively
- a silo (>level 21) for producing fertiliser from dung
- a composter (>level 26) for producing humus from leaves
Special buildings include
- a nursery (>level 30) for growing special seeds with increased yields or reduced production times
- water tower (>level 37) for reducing the amount of feed and fertiliser needed by stables and orchards. This costs gold to purchase.
- workshop (>level 28) for reducing the amount of goods needed by production buildings. This costs gold to buy.
There is also a bakery (>level 31) which produces the following goods which generate lots of cash and experience:
- *apple turnovers from apples and eggs
- *muffins from almonds and milk
- *apple pies from apples, almonds and eggs
- *fruit cake and cream from cherries, peaches and milk
Goods marked with a * may be requested by the ship, try and keep a supply of them in stock.
Production Values
NB: These values are produced from my own farm, they will vary from farm to farm depending on the state of development and are included here as a reference only.
I had production costs of -91% with a level 5 Watermill, a level 4 Bakery, a level 1 Water Tower and Level 1 Workshop. All gardens, orchards and stables are level 6. The formulae used for profit/min are: Gardens: ((production number*selling price)-seed cost)/production minutes Orchards: ((production number*selling price)-production cost)/production minutes Stables: ((production number * selling price)-feed cost-production cost)/production minutes Bakery: ((production number x selling price) - (production cost + (ingredients x selling price))/production time NB: No account has been taken of the cost of fertiliser |
GardensResearch at the time of producing these figures was as follows:
A 20% increase on the yield of fruitcakes and cream A 15% increase on the yield of apple pie A 5% increase on the yield of apple turnovers A 10% increase on the yield of muffins |