Flower Farm
The Flower farm is available after level 35 (for gold) or level 40 (for dollars). Wait for the dollar option.
It provides the following:
Goods marked with a * may be requested by the ship, try and keep a supply of them in stock.
It provides the following:
- a cabin for housing workers and increasing building speed
- meadows (>level 39) for growing *lavender, *jasmine, *vanilla and *aloe
- citrus orchards (>level 62) for the production of *citrus fruits and honeydew
- olive groves (>level 51) for the production of *olives and honeydew
- apiaries (>level 57) for the production of *honey and *wax from honeydew
- a mixing plant (>level 51) for the production of liquid fertiliser from regular fertiliser
- workshop (>level 45) which reduces the number of goods needed by production buildings. Costs gold to buy.
- water tower (>level 51) which reduces the amount of liquid fertiliser and honeydew required by orchards, groves and apiaries. Costs gold to buy.
- *lavender essence from lavender
- *jasmine essence from jasmine
- *olive oil from olives
- *aloe gel from aloe
- wildflower bouquets from wildflowers
- summer bouquets from wildflowers and wheat
- pasta gift baskets from wildflowers, wheat and eggs
- romantic bouquets (>level 42) from lavender, wildflowers and wheat
- floral perfume (>level 46) from essence of jasmine, essence of lavender and cherries
- sweet scented oil (>level 52) from almonds, olive oil and vanilla
- honey cream (>level 58) from honey, aloe gel, vanilla and milk
- soap (>level 63) from citrus fruits, wax, olive oil essence of jasmine and milk
Goods marked with a * may be requested by the ship, try and keep a supply of them in stock.
Production Values
These figures were arrived at using my own farm as an example. They are based on a level 6 Shop with production costs of -91%. The formulae used for the profit/min calculations are as follows:
Meadows: ((production quantity x selling price)-seed cost)/production time
Olive grove & citrus orchard: ((production quantity x selling price)-production cost)/production time
Apiary: ((honey quantity x selling price) + (wax quantity x selling price)- production cost)/production time
Distillery&shop: ((production quantity x selling price) - (production cost + (ingredients x selling price))/production time
Research at the time was as follows:
A 10% increase on the price of your wildflower bouquets when selling.
NB: No account was taken of the production costs of liquid fertiliser
Meadows: ((production quantity x selling price)-seed cost)/production time
Olive grove & citrus orchard: ((production quantity x selling price)-production cost)/production time
Apiary: ((honey quantity x selling price) + (wax quantity x selling price)- production cost)/production time
Distillery&shop: ((production quantity x selling price) - (production cost + (ingredients x selling price))/production time
Research at the time was as follows:
A 10% increase on the price of your wildflower bouquets when selling.
NB: No account was taken of the production costs of liquid fertiliser